The hardest part of working on a new system is the math. The stats of average weapon damage, what the players can do etc. This also comes down to the design goals I am going for and a problem that has stumped me for almost 2 weeks, how do I want this balanced? The Balance […]
Month: April 2022
Update #2- Combat & Classes
Hi all, so due to having a crazy week I was not able to keep up with the bi-weekly posts, but here is still the promised update and hopefully the last and only delay in it. I focused my time on combat and classes, and while the ideas I share here are an abridged version […]