We all have those fun D&D stories. Almost all of them caused by the players. Player’s are the bane of every DM’s existence, it is impossible to keep a straight face around them! They ask to do the dumbest, yet funniest things at times. But when they work it leads to stories you never forget. In the first part, that I didn’t think would have a sequel, I shared two such scenarios. Below are another two that deserve a highlight.
Context
For some basic context, both of these stories come from the same campaign. The group calls themselves the Hell-Raising Strangers, and have joined an adventuring guild known as the Promised Swords. They do a variety of odd jobs and have five main members. Mr. Sin, Leroy Jenkins, Aegis Drake, Merielle, and Crowley Jenkins. Crowley has Dissociative identity disorder, and each personality is a different class. So if you see the name Alucard, Yuriel, or Raizen all of those are Crowley as well. That should hopefully be all you need detail wise to follow along!
D&D Stories #1, The Pirate Who Didn’t Deserve to Die Like That
Jippeto Sinenta or Mr. Sin is a 12-foot tall goliath revenant who hates necromancers. Now in this part of the campaign they where defending a small village from pirates. It was a tense battle, they hadn’t engaged in melee yet and were still exchanging arrows. The pirates were led by the first mate of the ship, and there were 12 of them left alive at this point. They had begun bombarding the players with magic-powered mortar shots from the ship to force them into action.
Now the players had set traps farther into the village, but instead of using them Mr. Sin, Aegis and Alucard got an idea. Aegis had a potion of enlarging, Alucard fly and Mr. Sin was already big. So Mr. Sin became an enlarged flying goliath of death. He hid behind a house that barely concealed him and prepared.
The God Rolls
So what does one do when they can fly and are now 24 feet tall? Why of course they stealth into the air. With Leroy providing a distraction Mr. Sin flew into the air, stealth disadvantage. Natural 17 and 12. Which meant a 15 stealth. I rolled three d20 for perception on the Pirates that could see Mr. Sin. Natural 5, 6, and 10. The pirate templates I was using had no bonus to perception. That night a monster was unleashed on them, a giant they couldn’t see.
Death
Mr. sin has Pyremaul, which is a magic maul that deals 3d6 damage. He surprise attacked the first mate, and frenzied raged at him. He died instantly, getting dealt 70 damage in one round. With him crushed into nonexistence, the pirates had to deal with a giant Mr. Sin and the rest of the group rushing in after. It was short, fun combat but this isn’t where it stops.
The Ship
If you remember they still have a ship firing mortar shots at them, what do they do? Why Mr. Sin flies, dives into the water and capsized the ship. Almost dying from arrows being shot in the process. At this point, we googled if you can drink potions underwater (you can). He used the chance to heal. Then the giant capsized the sloop with the rolls of 18 and 17. Capsizing the ship, three people on it drowned and the captain crawled on top of it. With reinforcements flying out and using firebolt a lot, the captain was killed. The whole series of events was a very enjoyable display of immense strength, and fun as hell to run!
D&D Stories #2, Poor Old Bill
This continues the door story, and it’s more me than them. Our poor bandit Bill who had been tripped by a door ran south after that fateful day. He joined a bandit group that sadly matched the description of people the player’s where searching for. The party snuck up and killed one bandit right away with a sneak attack. Of course, these were weak bandits and my notes said they would surrender at the sign of defeat.
Bill got a glance of the players.
Not you again!
The Surrender
With the bandits beaten in one shot, the party let them live. After talking with them and realizing they weren’t terrible people, except maybe Bill. As the last send off Yuriel painted the lead bandits armor to make it look like he had no shirt on.
The Third Encounter
After two encounters with the Hellraising Strangers, old Bill ran north, crossed the Orvard Sea to the Country of Stahlberg. After running so far Bill though he was safe. Of course, we all know he was wrong. Bill did well for himself, even becoming the leader of a local band of thieves and rapscallions. Then one day Bill heard a report of five people escorting a noble-looking carriage.
The Realization
During this time the players had attended a ball, and met an old friend. Journeying back with her, they encountered these bandits.
“Now drop your weapons and no one gets hurt!”
Immediately recognizing the voice the party had a good laugh. Revealing themselves by riding around the carraige they saw the shocked face of good old Bill.
“Men, drop your weapons! Please don’t kill us good sirs and madams!” Bill cried out as his men looked at him confused.
Amused the party let him live on the promise that he would stop being a bandit. I am quite looking forward to the next time they encounter Bill.
Fun Times Abound
I hope you enjoyed these D&D stories as much as my player’s and I enjoyed making them! Memorable events happen just often enough for me to post them here. To mirror what I said last time if these stories seem fun to you then good. All you have to do is go out there and find your own D&D group. It’s easy enough to do, and you’ll never regret it!
- Cheap Way’s To Get into Star Wars Legion - April 22, 2023
- The Variety Of Tabletop Wargaming - April 15, 2023
- First Impression Of CyberPunk Red - March 18, 2023